Samus aran

PlotEdit

In the year 20X5 of the Cosmic Calendar…

A Galactic Federation research team discovered an unknown life-form on planet SR388. While they were able to successfully obtain a living sample, their research vessel was attacked by Space Pirates during their voyage home.

This attack was no coincidence. The Space Pirates had set their sights on these mysterious organisms called Metroids. They planned to replicate the sample and exploit its ability to absorb the energy of any life-form. Their intention was to use Metroids as a weapon, one powerful enough to conquer the entire galaxy.

To combat this threat, the Galactic Federation dispatched a lone bounty hunter to infiltrate the Space Pirate base on the planet Zebes.

Against all odds, Samus Aran eradicated the Metroids on Zebes and defeated Mother Brain, the leader of the Space Pirates. And so their sinister plans were thwarted… for a time.

Concerned by these developments and by the great threat the Metroid species still posed to the galaxy, the Galactic Federation mounted another expedition to SR388.

A special squadron of elite soldiers from the Galactic Federation Police was dispatched to investigate. The team soon went missing, but not before transmitting a small sampling of data back to headquarters.

Analysis of this data confirmed a Metroid presence within the interior of planet SR388. So long as they continued to exist, these Metroids would forever pose a devastating threat to the galaxy.

The resulting decision of the Galactic Federation Council was immediate and unanimous.

Samus Aran… You must exterminate the Metroids once and for all!

—Introduction

The plot remains nearly the same as in Metroid II: Samus Aran is sent to SR388, the home planet of the Metroids, with the order to exterminate the species and discover what happened to the Galactic Federation Special Squadron sent before her for the same purpose. The game begins with an introduction sequence in the style of Super Metroid, summarizing the events of Metroid: Zero Mission, and depicting Samus’s battle against Mother Brain.

Samus lands on the Surface of SR388 and begins to explore the planet and its deep caverns. Samus encounters the Metroids in different stages of their newly discovered , growing from small jellyfish-like creatures into large reptilian monsters. She also encounters the Diggernaut, a massive Chozo mining robot that threatens her at several points until she destroys it. After eradicating nearly all the Metroids, Samus confronts the Queen Metroid after several larvae, eliminating all of them. Shortly afterward, Samus discovers a Metroid Egg that hatches in front of her. Immediately preparing to kill the infant, Samus is confused when it does not attack her, but thinks she is its mother. Unable to bring herself to kill it, Samus takes it with her.

As Samus and the baby reach SR388’s Surface to return to her Gunship, they are surprised by Proteus Ridley, who tries to abduct the baby. Samus beats Ridley and takes the hatchling back, but Ridley rises again and continues to engage her. The baby assists Samus at occasional intervals, draining a small amount of energy from Ridley before he shakes it off, and giving it to Samus. After a long and difficult battle, Ridley is defeated, and Samus and the baby leave SR388 together in her Gunship.

In a post-credits scene, a Hornoad is seen wandering on the planet’s surface, gnawing on Ridley’s discarded mechanical claw before being infected by an X Parasite. Now that the Metroids have been exterminated (save for one), the X are able to repopulate, which they do in Metroid Fusion. Ridley’s discarded claw also hints that he ultimately regenerated enough of his body to no longer need cybernetics.

As items and expansions are collected in the game, a gallery of art pieces called Chozo Memories will become unlockable, depicting the history of the Chozo that inhabited SR388.

Stats

Attack Potency: Small Star Level (Condensed the entirety of Dark Aether into energy and used it to stabilize Light Aether. )| Unknown due to lack of feats | (Froze a star with her Ice Beam.), Multi-Galaxy Level+ with White Holes (Countered the Black Holes that were consuming the universe with the white hole power granted to her by the Animus)

Durability: Small Star Level (Capable of surviving the energy conversion of Dark Aether) | (Survived a crash-landing from space) | Small Star Level (Her suit withstood being able to emit the energy to freeze a star. Cannot scale to her White Holes because they would kill her if she tried to use them.)

Hax: Invulnerability (With Lightning Armor), Time Manipulation (With Phase Drift), Resistance to Gravity Manipulation (With Gravity Suit), Radiation (Can inject Phazon into the enemy’s body with Hyper Grapple), Phasing (With various beams), Absolute Zero (With Ice Beam), Black Hole Creation (With the Darkburst), Spatial Manipulation (With the Sonic Boom), Resistance to Invisibility (With most of her visors).

Intelligence: Above Average (Has great knowledge of combat and science.)

Stamina: High (Can fight for multiple hours without tiring out, can keep fighting despite having taken a lot of damage.)

Trivia

  • There’s an interesting glitch with Samus. She sometimes cannot pummel attack Bowser. The animation goes normally but there’s no damage at all. However, as long as Samus grapples Bowser while he is off the edge, she can cause damage to him.
  • Grapple beam lag can be reduced if you tap the control stick as if to run, then press the grab button. The beam extends and retracts much more quickly.
  • Samus never makes any verbal noises (most likely because her helmet lacks a microphone). The only sounds she makes are those of her attacks. However, she has a voice as Zero Suit Samus.
  • All of Samus’ alternate colors aside from the green color are based off of suits she’s worn before. Her second color is her Fusion Suit from Metroid Fusion, her third is the original color the Varia suit would change her to in the first Metroid, her fourth color is her Dark Suit from Metroid Prime 2: Echoes, and her fifth is her Gravity Suit as it was seen in Metroid Prime.
  • Samus can grab the edge from farther away than any other character (without using her tether, of course)
  • Samus’ lense colour is a lightish green instead of yellow when she destroys a smash ball when using the dark suit palette swap in gameplay.

Changes from Melee to Brawl

  • Side Special, Super missiles, now have a new design.
  • Super missiles do vertical knockback but can no longer KO.
  • Screw Attack traps opponents (as in Super Smash Bros.).
  • «Bomb jumping» is less effective.
  • Less knockback on neutral aerial.
  • Down Tilt more powerful.
  • Bombs no longer explode on enemy contact.
  • Can’t perform moves out of Morph Ball form after bomb jumping.
  • Slightly slower.
  • Standard Special has less range. In addition, the size of a fully charged Charge Shot is slightly smaller than in Melee.
  • Grapple beam has less range and she can’t extend it by pressing «up» and «down» on the Control Pad when pressing the «grab» button.
  • New electronic sounds.
  • Has a new «toppling» pose.

Background

Orphaned during a Space Pirate raid on her home of K-2L, Samus was adopted by the mysterious Chozo and taken to Zebes where she was infused with their DNA and raised to become a warrior. Once she reached adulthood, Samus joined the Federation Police where she served under the Commanding Officer Adam Malkovich, but she ultimately left to become a Bounty Hunter, though she was nonetheless recruited by the Galactic Federation on many occasions. Armed in her cybernetic Power Suit, Samus has become famous for her accomplishments on missions others thought impossible. Her most renowned achievements are the destruction of the Space Pirate base on Zebes, her role in ending the Galactic Phazon crisis, her extermination of the Metroid species, and her disobedience of orders at the Biologic Space Laboratories research station where she chose to destroy the deadly X Parasites rather than turn them over to the Galactic Federation.

ReceptionEdit

Samus Returns received critical acclaim, with many fans and critics considering it a return to form for the Metroid series. Reception was positive pre-release as well, a contrast to the previous two Metroid games, Metroid: Other M and Metroid Prime: Federation Force, which were received negatively by fans and the press.

The announcement of exclusive amiibo figures, each with an unlockable feature tied to them (most notably Fusion Mode), caused minor controversy and confusion, requiring Nintendo to issue an explanation and reveal the existence of a traditional Hard Mode that does not require amiibo to unlock. Some reviews also criticised the game’s controls and/or a «slow pace» caused by the Melee Counter.

The review embargo was officially lifted on September 12 and the game received over 56 positive (and no negative) reviews with aggregated scores of 85/100 on Metacritic, 87.11% on GameRankings and 87/100 on Opencritic (respectively).

The first official review, by Famitsu, gave the game a score of 32/40, with each of the review panel’s four critics giving the game a score of 8.

Samus Returns was the eighth best selling game in the United Kingdom and the United States for its first week of release, and was the highest selling Nintendo release in the UK that week. (NBA 2K18 on Nintendo Switch was higher on the list, but because it is only a digital release it is not counted as a Nintendo release for those charts) It sold nearly 30,000 copies during its first week in Japan, ultimately selling through 70% of its shipment there.

Samus Returns won Best Handheld Game at the 2017 Game Awards on December 7, 2017. At the 21st Annual DICE Awards on February 23, 2018, the game won the award for Handheld Game of the Year, 13 years after the last 2D Metroid game, Metroid: Zero Mission, won in the same category. At both shows, the awards were announced during award montages, and not collected by anyone from Nintendo.

Over time, criticism has been brought up regarding some of the changes in the remake, among them being the final segment leading up to the game’s ending due to how it drastically differs in tone and atmosphere from Metroid 2: Return of Samus. Some consider the new final boss and the use of the last Metroid as an item/power-up to be unnecessary and negative additions. Others have also remarked on the low enemy variety and repetitive encounters in Metroid: Samus Returns, as a result of nearly half of the original game’s creatures being cut. This issue is further compounded by the remake’s larger focus on combat, with many rooms featuring a larger enemy presence where there were initially fewer or none in the 1991 game. Phase 9 in particular now holds numerous creatures living in very close proximity to the Metroid hive, contradicting the long established lore of the titular species being a threat to all life.

Проверенная формула

Metroid: Samus Returns ничего не меняет и не добавляет в устоявшийся жанр метроидвании. Это по-прежнему качественная игра с исследованием локаций и отстрелом инопланетной нечисти. Сюжет перекочевал прямиком из 90-х: наемница Самус Аран высаживается на планете SR-388 для выполнения опасной одиночной миссии. Она должна уничтожить сорок метроидов — опасных искусственных организмов, вытягивающих жизненные силы у всех, на кого наткнутся. Враги засели в подземных лабиринтах; как их найти и ликвидировать, никто не объясняет. Игроку остается только изучать местность, постепенно развиваться и уничтожать каждую найденную тварь.

Metroid: Samus Returns, к большому сожалению, не может похвастать современной графикой.

Несмотря на обилие тупиков, локации приятно и удобно исследовать. Игра побуждает изучить каждый лабиринт, пройти все дорожки и открыть каждый секретный переход. Исследования щедро вознаграждаются — например, дополнительными ракетами, зарядом для сканера или энергетической ёмкостью, повышающей здоровье.
Ремейк отлично использует возможности 3DS: благодаря нижнему экрану и тачскрину можно ставить метки, чтобы не заблудиться и отмечать ещё не исследованные области. Карта в Metroid: Samus Returns — одна из самых масштабных во всей истории двухмерных выпусков сериала, как по размерам, так и по насыщенности. В отличие от оригинала с его прямолинейной и простой структурой, здесь появляются и глубина, и многослойность.


Контратака иногда действительно выручает.


Враги часто докучают в воздухе. Такие недоброжелатели, не считая боссов, доставляют больше всего проблем.

Способностей тоже прибавилось. Согласно законам жанра, Самус получает новые навыки постепенно, перед зонами, где они пригодятся больше всего. Вдобавок к старым трюкам наёмница научилась, например, сканировать местность на наличие скрытых комнат и прочих секретов. Но этим не стоит злоупотреблять, иначе не получится в полной мере почувствовать азарт от исследования враждебной планеты. Кроме того, Самус теперь умеет поглощать направленную против неё энергию с помощью щита и контратаковать противников. Этот приём отлично дополняет классическую боевую механику. Если вовремя нажать X, враг на мгновение замрёт, а пушка Самус автоматически наведётся на него.
Ещё один полезный навык — заморозка. Она превращает врагов в неподвижные и очень удобные кочки, с которых можно запрыгивать на высокие уступы. А в какой-то момент охотница получит способность Spider Ball и сможет превращаться в небольшой шар с липучками. Это позволит ей кататься по любым стенам и забираться в труднодоступные места. В общем, инструментов для нескучного похода за головами мерзких метроидов у героини вполне достаточно.

Powers and abilities Edit

The baby latches on to Samus in the opening of Metroid: Other M

Having gained four additional (albeit smaller) nuclei over the usual three, the giant Metroid had grown powerful enough to not only feed on common and enhanced lifeforms, but also immensely dangerous «boss» characters such as a Torizo and Mother Brain herself.

Its flying speed was far greater than that of a typical Metroid and could quickly catch up to prey such as Samus regardless of distance between them. Once it latched onto her, the Giant Metroid was impossible to remove due to its acquired immunity to Bombs and Power Bombs; in fact, the mutant was invulnerable to all of Samus’ weaponry, including the Ice Beam (the Metroid species’ usual weakness). Its leaching attack had also increased exponentially, allowing it to absorb entire stocks of Energy Tanks within seconds. Samus only managed to survive its attack due to the Metroid voluntarily releasing its grip when it recognized her, leaving her with a single point of energy. Mother Brain, however, was not only capable of returning to life after being fully drained by the Metroid, she also possessed enough power to harm it. The mutant was ultimately killed with one of Mother Brain’s standard attacks in Super Metroid; in a flashback of the same battle in Other M, it appears to have been killed by Mother Brain’s Laser Brain Attack instead.

Interestingly, despite having mutated, the Metroid retained its ability to willingly transfer life energy from one being to another. It did so by injecting the energy it leeched off of Mother Brain into a gravely wounded Samus, curing the latter of all injuries. Through unverified means (heavily implied by Metroid: Other M to be from its particles), it also gave Samus the Hyper Beam.

Retention of abilitiesEdit

Samus is left with her basic Power Suit in an explosion on the Frigate Orpheon.

The Power Suit has often lost several of its abilities at the beginning of each game, are limited in use, or have disappeared entirely with no explanation.

In Metroid Prime, Samus only retains the Charge Beam, Missile Launcher, Morph Ball, Bombs and Varia Suit from Metroid: Zero Mission, and somehow acquired the Grapple Beam in between. However, Samus was caught in an explosion while escaping the Frigate Orpheon, and as a result she lost all her aforementioned upgrades and was forced to track down replacements. At the end of the game, her Phazon Suit is stolen by Metroid Prime, which then becomes Dark Samus.

In Metroid Prime 2: Echoes, Samus once again only retains the Charge Beam, Missile Launcher, Space Jump Boots, Morph Ball, Bombs, Boost Ball, Spider Ball, Varia Suit, Grapple Beam, and Power Bombs. She is later attacked by numerous Ing who stole her upgrades, leaving her only with the Charge Beam, Morph Ball, and Varia Suit, and she had to hunt them down to regain them. At the end of the game, Samus returns the Light Suit to the Luminoth, and possibly other related technology (Dark Suit, Dark Beam, Light Beam, Annihilator Beam, Dark Visor, Echo Visor, and Gravity Boost).

In Metroid Prime 3: Corruption, Samus began with most of her latent abilities and did not lose any of them, although she mysteriously does not retain the Missile Launcher, Spider Ball, Super Missiles, Power Bombs, Grapple Beam, and Screw Attack; she later regains some of these. At the end of the game, Samus is seen without the PED Suit and Hazard Shield.

In Metroid II: Return of Samus, Samus brought the Morph Ball and Missiles to her SR388 Metroid extermination mission, but ironically no Ice Beam. In the remake Metroid: Samus Returns, Samus only brings her Missiles.

Super Metroid is currently the only game where Samus starts off with not a single upgrade in her possession except for her Power Suit and Beam, despite taking place immediately after Metroid II/Samus Returns, and no explanation is given at all.

Metroid: Other M and Metroid Fusion are also the only games where Samus possesses all her upgrades from Super Metroid (with the exception of the High Jump Boots in Other M, Grapple Beam in Fusion, and Spazer Beam and X-Ray Scope in both). However in Other M, she does not use them from the start aside from the Charge Beam and Morph Ball, even during the short training sequence. Instead, the game introduces the concept of authorization, where Samus willingly restricts her abilities until allowed by her supervisor Commander Adam Malkovich.

Finally, Metroid Fusion has Samus lose all of her abilities before gameplay occurs; Samus is attacked by the X Parasite in the game’s introduction, and her suit is surgically removed and disassembled by the Galactic Federation. The process removes all of her abilities, leaving her with only the Power Beam and the Fusion Suit. She is forced to hunt down the X Parasites to regain her lost abilities. Curiously, the Wide Beam replaces the Spazer Beam in this game.

«What’s the matter? All I said was that Komaytos look like little Metr—»
Non-canon warningThis article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.

In the final chapter of Samus and Joey, the Body Snatcher traps Samus and steals six of her abilities using the Ability Disassembly and Conversion Device, which is capable of extracting and converting the abilities into data. Greed disseminates them among six henchmen, forcing Samus to kill each of them to restore her abilities.

Non-canon warning: Non-canonical information ends here.

Metroid PrimeEdit

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Metroid Prime Job Ad Render (Feb 2001)

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Gene Kohler

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Gene Kohler and Rick Kohler

Gene Kohler and Chris Voellmann

Metroid Prime (commercial)

Metroid.com

Textures for her hair in the ending

Samus Aran development transition from Nintendo GameCube Preview Disc DVD

Wallpaper

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Удобство и красота

В начале 90-х кривоватое управление в некоторых платформерах дарило игроку дополнительное испытание, которое неплохо ложилось на остальные элементы игры. Но разработчики из MercurySteam, сохраняя общий олдскульный дух проекта, сделали управление современным и удобным для большинства игроков. Ремейк отлично играется и воспринимается на тактильном уровне. Самус послушно и интуитивно понятно управляется. Хотя некоторых может смутить то, что направлять персонажа с помощью крестика не получится, в управлении движением используется только стик.

Развивается не только Самус Аран. Боссы тоже не стоят на месте.

А вот графически Metroid: Samus Returns далека от идеала. Железо шестилетней Nintendo 3DS уже не способно выдать сочную картинку современных стандартов. Даже трёхмерный режим, углубляющий картинку, не может скрыть слабую графику. Ремейк решили сделать в 3D на том же движке, на котором MercurySteam разработали Castlevania: Lords of Shadow — Mirror of Fate.
Разумеется, было бы приятнее получить переосмысление классики в стилистике времен SNES, но даже в таком шероховатом виде возрождённая вторая часть симпатична. За это стóит благодарить арт-дизайнеров и художников, которые воплотили в игре ту самую мрачную и загадочную атмосферу мира Metroid.
Локации изобилуют деталями и отличаются большим разнообразием. Особо отметим атмосферные задники, на которых видны руины цивилизации птицеподобных людей чозо, когда-то населявших планету SR-388. Эти создания играют важную роль в мифологии вселенной Metroid. Подробнее о сгинувшем народе можно узнать из бонусного контента. Создатели качественно изобразили и анимировали водопады, пещеры, инопланетную растительность и другие элементы этого мира. Редкие 3D-сцены на движке игры поставлены так, чтобы вы могли проникнуться вселенной и атмосферой без участия кучи диалогов и лишней информации.

GalleryEdit

For artwork, see Metroid: Samus Returns/Gallery

A development message discovered through datamining.

The Galactic Federation Special Squadron’s ship, as depicted in the introduction.

Galactic Federation researchers.

Samus in her Gunship cockpit, having received orders to exterminate all Metroids.

Samus Aran

Samus examines a Metroid Husk.

The Arachnus.

A Chozo Statue.

The Beam Burst being used on a Hornoad and Wallfire.

The Free Aim being used on Gulluggs andn Chute Leeches

Samus battles a Zeta Metroid.

Melee Counter

A Chozo Seal.

Ornamental Chozo statue that appears with each Aeion Ability.

The Samus amiibo.

The Metroid amiibo.

Metroid Samus Returns — Developer Diary (Nintendo 3DS)

Metroid Samus Returns — Game Reveal — Nintendo E3 2017 Jun 13

«Samus Aran Returns» shirt worn by Sakamoto during the Treehouse broadcast.

Press sheet.

The European Legacy Edition.

Samus Returns was the winner of Best Handheld Game at the E3 critics awards.

The amiibo for the game.

Free keychain offered by GameStop with purchases of the game.

The English website.

The Japanese website.

Biography of Samus on the Japanese website.

Special Edition package.

Samus Returns Keychain

Samus Archives Music CD

Special Edition cover.

Shirt offered in the United Kingdom with preorders.

Pins offered at PAX West.

A copy of the game signed by the developers from MercurySteam.

Samus Returns trended on Twitter on its release date in Los Angeles.

Socks, keychains and lanyards available at Nintendo New York beginning on June 1, 2018.

Advertisement in Famitsu.

Pages in Famitsu.

Trademark information from the United States Patent and Trademark Office.

Collector’s Box from CultureFly, released on September 27, 2019 exclusively through EB Games Canada.

Nintendo tweet image with favorite games from the 2010’s.

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История выпусков

Нелинейность, как отличительная черта серии, была реализована ещё в самой первой части.

Название игры Дата выхода Приставка
Metroid 1986 NES
Metroid II: Return of Samus 1991 Gameboy
Super Metroid 1994 SNES
Metroid Prime 2002 GameCube
Metroid Fusion 2002 Gameboy Advance
Famicom Mini: Metroid 2004 Gameboy Advance
Metroid: Zero Mission 2004 Gameboy Advance
Metroid Prime 2: Echoes 2004 GameCube
Metroid Prime Pinball 2005 Nintendo DS
Metroid Prime Hunters 2006 Nintendo DS
Metroid Prime 3: Corruption 2007 Wii
Metroid: Other M 2010 Wii
Metroid Prime: Federation Force 2016 Nintendo 3DS
Metroid: Samus Returns 2017 Nintendo 3DS
Metroid Prime 4 TBA, в разработке Nintendo Switch

Неофициальные

Название игры Дата выхода Платформа Комментарии
Project AM2R 2016 Windows, Linux Ремейк Metroid II: Return of Samus для Gameboy. По уровню исполнения не уступает официальному ремейку первой части — Metroid: Zero Mission .
Metroid: Rogue Dawn 2017 NES Приквел к первому Metroid. Хоть игра по факту и является хаком Metroid версии NES, но при этом она представляет из себя полностью самостоятельную игру, с новыми спрайтами, музыкой, уровнями и сюжетом.

BattleEdit

Samus encounters the Big Metroid in Tourian

The battle between Samus and the Big Metroid is scripted in the game. As mentioned before, it is invulnerable to all of her weapons and it is programmed to chase her at an incredible speed and weigh her down as it drains energy off of her, preventing her from leaving the room where it is «fought». It cannot kill Samus since it is also programmed to stop exactly when one unit of her energy remains, leaving her exhausted. The Big Metroid recognizes her, and flees in shame.

However, it is nevertheless possible to «defeat» this creature: Samus can successfully evade the Big Metroid’s persistent chase and leave the room using quick maneuvering of her jumping abilities without triggering the mentioned cutscene (a popular tactic among speedrunners). However, if the Metroid is latched onto Samus as she exits the room, she will be glitched in the form of incredible slowdown in her movements, exactly as if the creature was still weighing her down. Another glitch that can result from having the Big Metroid latch onto Samus before leaving its room, is the heroine being frozen in her exhausted animation, unable to recover. Therefore, these glitches force players to reset their consoles.

TriviaEdit

  • The Giant Metroid’s invulnerability to cold temperatures is a trait that was once exclusive to several Phazon-induced mutant strains. Later on in the series’ chronology, Unfreezable Metroids are created within the BOTTLE SHIP.
  • The Big Metroid in Super Metroid is the first depiction of a Metroid giving away absorbed life energy of its own volition, and would be the only instance until Metroid: Samus Returns showed the same specimen performing the act as an Infant Metroid. In the Metroid Prime series, Space Pirates are known to have forcefully extracted the life energy stocked in their Metroid specimens via artificial means; additionally, it was discovered that repeated extractions can cause the organisms to die.
  • The first encounter with the Big Metroid is accompanied by the boss theme heard during the fights with Kraid, Crocomire and Phantoon. Also, the ominous music that plays directly before battling both Kraid and Phantoon is also heard prior to fighting the mutated Metroid. This, coupled with the fact that the creature can be «defeated», constitutes the Big Metroid as a boss.
  • Although the Big Metroid form is never occurred in other games, it is briefly implied from the discarded husks that the Omega Metroid that Samus later fought aboard the Biologic Space Laboratories research station had either adopted this form or a similar form and skipped the Alpha, Gamma, and Zeta forms, presumably due to it being genetically modified to undergo rapid growth by the staff.
  • A texture of the Big Metroid can be found in Metroid Prime‘s game data. It is unused in-game. It did appear in a 2001 trailer.
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